News, videos, live sets
Mexico, October 07, 2016

Presented by: SAMSUNG Gear VR

Supported by: Año Dual Alemania-México 2016-2017 & British Council
Venues: Universidad de la Comunicación (Querétaro 101, Roma Norte) y Museo Tamayo (Paseo de la Reforma 51, Bosque de Chapultepec)
Dates: October 19 - 23
Schedule: October 19 - 21 (16-21 H) / October 22 & 23 (10-18 H)

This year we updated the professional and educative frame of MUTEK.MX, now called DIGI_LAB. In this space we broaden subjects and contents with a special project originally conformed nearly two years ago at our MUTEK Montreal offices: the new creation is called VR SALON. It is a gathering of professionals, artists, and creative minds, which is focused on the various possibilities of art, technology, and creativity within the development of the ever-growing VR discipline.

Our guests come from Germany, UK, Canada, US, and Mexico. They will share different points of view regarding VR production from animation, new narratives, documentaries, art, videogames, and its recent use in the marketing industry.

GUESTS:

André Lauzon, VR PRODUCER
Robin McNicholas, MARSHMALLOW LASER FEAST
Mate Steinforth, SEHSUCHT
Philipp Wenning y Sönke Kirchhof, IN VR
Thorsten Wiedemann y Sara Vogl, DISCONNECTED
Simon Wilkinson, CIRCA69
Marco Gaviño y Araceli Sánchez GRUPO MUV
Gilberto Castro y Alfonso Esparza

Program:

WORKSHOPS

An intimate format of 15 participants to get the most out of the interaction with our guests; the exponents are the real protagonists of VR creations, both locally and globally.

Previous register | Limited capacity

PROJECT PRESENTATIONS

Our guests present their projects in 20 minutes sessions.

CONFERENCE AND PANELS

Note: workshops, project presentations and panels with international guests will be in English

Requisito: los talleres, presentaciones de proyectos y paneles con invitados extranjeros requieren comprensión del idioma inglés

Agenda:

Wednesday 19 October

16:00 - 17:00 H
WORKSHOP Mate Steinforth: Motion Graphics in the VR world
Register: Form

17:00 - 18:00 H
PROJECT PRESENTATIONS
CIRCA69 by Simon Wilkinson
MARSHMALLOW LASER FEAST by Robin McNicholas
SEHSUCHT by Mate Steinforth

18:00 – 19:00 H
CONFERENCE: VR Introduction by André Lauzon
From painting on cavern's walls to virtual reality, what makes a great show?

19:00 - 20:00 H
WORKSHOP IN VR 1: Cinematic VR (beginners)
Register: Form

16:00 - 21:00 H
VR EXHIBITION
Kaleidoscope Showcase
VR Cinema
Marshmallow Laser Feast “Chameleon”
Simon Wilkinson "The Cube” y “HCIEYMWL?”
Intus “Holon”

Thursday 20 October

16:00 - 17:00 H
WORKSHOP André Lauzon: The medium of VR: why you should (almost) forget everything you know when making VR
Register: Form

17:00 - 18:00 H
PROJECT PRESENTATIONS
IN VR by Sönke Kirchhof and Philipp Wenning
ONIRIA/MUV by Araceli Sanchez
INTUS by Gilberto Castro

18:00 – 19:00 H
PANEL: VR in the arts
Simon Wilkinson, Robin McNicholas, Mate Steinforth and Philipp Wenning

19:00 - 20:00 H
WORKSHOP MUV: VR as a business model
Register: Form

16:00 - 21:00 H
WORKSHOP MUV: VR as a business model
Kaleidoscope Showcase
VR Cinema
Marshmallow Laser Feast “Chameleon”
Simon Wilkinson "The Cube” y “HCIEYMWL?”
Intus “Holon”

Friday 21 October

16:00 - 17:00 H
WORKSHOP IN VR 2: Degrees of Immersion (VR knowledge requested)
Register: Form

17:00 - 18:00 H
PROJECT PRESENTATIONS
DISCONNECTED y A MAZE by Thorsten Wiedemann
LUCID TRIPS by Sara Vogl

18:00 – 19:00 H
PANEL: VR in marketing and entertainment
Sönke Kirchhof, Thorsten Wiedemann, Marco Gaviño and Gilberto Castro

19:00 - 20:00 H
WORKSHOP INTUS: VR art and representation
Register: Form

16:00 - 21:00 H
VR EXHIBITION
Kaleidoscope Showcase
VR Cinema
Simon Wilkinson "The Cube” y “HCIEYMWL?”
Intus “Holon”

Saturday 22 October

Venue: Universidad de la Comunicación
Schedule: 10:00 - 18:00 H

ENTRY POINT TO VR WORKSHOP

This day long workshop will aim to give participants a starting point from which to begin creating their own VR experiences, covering both current thinking in VR storytelling techniques through to hands on practical experience of using the Unity games engine to create interactive, real time VR content.

The course will get participants through the initial learning curve necessary for making VR content so that they can move forward with their own projects and continue developing in their own time.

It involves a 21 point hands on session with Unity Games Engine covering an entry point to just about everything you can achieve with this software without the use of code. Ideal participants should have a desire to explore the practical use of virtual reality as a new experimental medium.

Requirements: English / bring your laptop preinstalled with the latest version of UNITY (unity3d.com)

Register: Entry Point to VR | Limited Capacity

Saturday 22 and Sunday 23 October

Venue: Museo Tamayo
Schedule: 10:00 - 18:00 H

KALEIDOSCOPE SHOWCASE

A curated exhibition of the best in virtual reality film, art, and immersive experiences. Kaleidoscope has exclusive access to new work from the most innovative artists around the world through their global network of VR creators. These are the pioneers who are inventing the language of cinematic virtual reality.

“Bright Shadows” by Michael Catalano
“Longing for Wilderness” by Marc Zimmermann
“LoVR” by Aaron Bradbury
“Hello-Play: Future of Music” by Greg Barth
“The Pull” by Quba Michalski
“Fragments” by Toño Cabanelas and Antonio V. García-Serrano

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